Archive for August 2011

Unity Pro Tips – Part 1

Hello Again! It’s been a stressful last week, but Angry Atoms is finally up for bidding on Flash Game License. With that load off my shoulders, I thought I’d continue writing “pro tips” for Unity development. You’ll notice I refer back to my project a lot, as it is the biggest game I’ve done in…

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Start Unity Pro Tips

So you’re convinced to learn Unity. Good choice! Writing a full blown game is much more complicated than throwing together code for a game jam. Here’s a few tips you’ll want to know before you start your project. All of these tips were learned while creating my first commercial indie game, Angry Atoms, which will…

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