Archive for November 2012

Advanced Unity Serialization

TL;DRThis is a quite long post about issues and solutions regarding Unity’s serialization system. If you would like to skip reading this, please go and vote here: Vote for Polymorphic Serialization. There’s a quick summary of the issue there. IntroductionI have been playing around with the new PropertyDrawers in Unity 4.0. If you do any…

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