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Machine Learning Reading Tips
A new area I’m studying right now is Machine Learning. It can be a tough slog to read through the research papers and understand what’s going on. Luckily, that topic has actually been covered in a lecture. Here is a great link to a summary of that lecture.
Read MorePost Archive
The hope was that one day I would revive my blog when I wasn’t swamped with work. Unfortunately I’ve let it go a bit too long and not even the Wayback Machine is keeping track any more! That’s a shame because I had some really nice ones posted years ago. If you want to go…
Read MoreInteractive Unity Tutorials!
Hello folks! Most of the work on Fling Theory has concluded and we’re just waiting a few days to submit our latest update on Windows 8 and Windows Phone 8. In the meantime, I’ve decided to switch back to a pet project of mine: creating interactive tutorials. It’s been a long time since I’ve uploaded…
Read MoreUnity on Windows 8
Hey everyone! I’m sitting in my hotel room, putting the final touches on my presentation about Unity on the new Windows platforms. As usual, I have examples to work through and I thought I’d actually share them with you! Below is a link to a bare-bones Unity Windows 8 project, you must be part of…
Read MoreFling Theory on Windows Phone!
Hey folks! Super sad I haven’t been posting about my experience here in Helsinki, Finland. I’ve been just absolutely swamped with work, very stressful. However, we have big news today! Fling Theory is actually released on Windows Phone 8! This is our first mobile release, and we’re really excited about it. Even more interesting, Microsoft…
Read MoreFling Theory is Released!
Play Fling Theory at the Windows Store I’m super happy to announce that Fling Theory has been released on the Windows Store! This is the first time the full version of Fling Theory has been made publicly available and represents a significant milestone for Coding Jar Studios. You can play it FOR FREE as long…
Read MoreBoo Urns Source Code
Hello again! I’ve released the source code to Boo Urns, the game I worked on for the Global Game Jam. The game is a multiplayer game made in Unity and I’ve gone through and commented every class. You can get a sense for how I structure my scenes/prefabs to be able to re-use code. You…
Read MoreMonoBehaviour Template for Beginners
Hello again! Earlier this week I presented what I called a Pre-Global Game Jam training session for users new to Unity. We recorded the session and despite my utter distaste for seeing myself on video, I thought it would be awesome to share it here… Unfortunately, I wasn’t quite prepared well enough to give the…
Read MoreAdvanced Unity Serialization
TL;DRThis is a quite long post about issues and solutions regarding Unity’s serialization system. If you would like to skip reading this, please go and vote here: Vote for Polymorphic Serialization. There’s a quick summary of the issue there. IntroductionI have been playing around with the new PropertyDrawers in Unity 4.0. If you do any…
Read MoreAnalytics in Unity Flash
Introduction to Analytics We currently have a Flash version of Fling Theory, our game made in Unity, up for bidding on FGL. Fling Theory is a puzzle game where you fling electrons, manipulate atoms, and solve puzzles. We’ve been working on it for quite some time and one of our biggest issues was making sure…
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